

There's a vent up there that drops you deep into the building.
#BEST DEUS EX MANKIND DIVIDED BACKGROUNDS SERIES#
A series of ladders lead to the rooftop (I killed a sniper, took his gun and cleared out the lobby from street-level in one playthrough).

Eidos Montreal walled off one corner of a much larger hub and invited me to infiltrate a theatre occupied by a criminal gang. The dark, rainy Prague level I also played was a more traditional Deus Ex area. Dubai was a relatively linear mission designed to teach crouching, jumping, punching and elevator-calling. The level design supports that too, of course. That means you have more ways to tailor your own approach, and that's what Deus Ex is all about. Choosing a playstyle no longer limits you to a small subsection of Jensen's abilities. Or you can use them to create a noisy distraction. Your retractable arm-chisels can now be fired at enemies to impale them at range (or blow them up, if you charge the shot). The typhoon attack can be altered to scatter gas grenades instead of warheads. Many augs now have lethal and non-lethal variants, or can be used in different ways to suit lethal and non-lethal players. A clever rethink of the augmentation system gives you those options.

Dishonored shows that in sandbox sims, it's better to be a little overpowered and have lots of options. This makes Jensen very powerful, but he should be. The energy bar-the handy snack that lets you attack-is now a sort of battery cell, and you won't have to consume them anywhere near as often. Three seconds of cloak? Have another energy bar. Want to punch a guy with your metal death hands? Eat an energy bar. Human Revolution was two things: a great immersive sim set in exactly the sort of cyberpunk dystopia that I want to explore in games, and a hardcore snacking simulator. In Human Revolution the fancy landing would put my other abilities out of commission for a while. After a few seconds of freefall the Icarus Landing System kicks in, the view pops into third person, and Jensen's fall is cushioned by a bubble of crackling golden light. I take a run up and jump over the edge as a sandstorm blasts in. Adam goddamn Jensen does not take elevators. After about ten seconds of waiting politely I remember I'm Adam goddamn Jensen, a bionic commando with a heart of plastic, fists of metal, and catwalk-approved shades melded into my skull.
